Add Campaign new difficulty settings +, ++, +++

Corruption
=> More difficult Enemy
=> More T6/7 Affix
=> More LP
=> More gold etc.

–>Corruption as Difficulty sounds fun.
–>Affixes have a level requirement. And you can’t forge higher tier at low level.
–>Farming higher LP at the level where the unique actually matters sounds fun.
–>LP itself can give a level 1 weapon a tier 7 affix. It is possible to craft level 1 weapon with more than 1/3 of damage of max level weapons…
==> You can’t find high tier affixes below level 55, because it is broken. But you can craft low level Unique with high tier affixes :neutral_face:

How long is it fun to play low level character with full op gear? Maybe few hours? :thinking:

Weaver and LP Items might make a replayability not fun :confused:
How fun is droprate, when you already have full lp2+ with t7 affixes?

More difficulty for fresh starts (season, Solo self-found) is great though.

Now, Hardcore SSF +++ level 100 campaign would be a thing of beauty :slight_smile:

New game+ and you keep your level? Then there is no fun farming low level unique :cry:

How to implement better drops into mainline, while also giving difficulty?

How to implement better drops into mainline, while also giving difficulty?

Yesterday I got an Arena-Champ in a level 35 area. ‘It gives too much loot for that part of the game’ (Like every seasonal update)

→ Every season unbalances the main story further

1 Possibility is to add a new mode for every season.
You can play original mode, just balanced game.
Or added mode with seasonal content, but higher difficulty.

→ We already get more unique in main story, just like a higher diablo 3 difficulty.

This is just the start of an idea…
Is it fun to divide by content?
It is not fun to play in super-easy mode :expressionless:

you make a lot of good points

figuring out how to balance item drops in the campaign is complicated

1 Like

PoE used to do this properly. You’d have access to the seasonal mechanic from the start but it would mostly start by giving you that mechanic’s currency which you could then use later.
Lately the power creep got in and now you get way better things early on (I got 3 divs from a merc while still in the campaign, which shouldn’t really happen).

The main issue with LE is that new stuff got introduced that will give you a sizable power boost in the campaign from the start. Nemesis, lizards and now champions give you way better gear than you should be able to get at that point, so it trivializes it (not that it was that hard anyway before it).
If they had introduced these things later in the campaign, or if they were to heavily nerf their drops early on, then this wouldn’t be as big an issue (you’d still need to rebalance the campaign anyway, since it was never hard to begin with).

1 Like