[Acolyte] skill - Transplant - Flesh Marquis node

Increase skill coolodown 14% per point instead described 10% per point. To 5,7s coolodown on max 3 points (42% cooldown increase) instead 5,2s (1,3 x 4s base).
It makes a difference in builds based on Transplant and stacking other coolodown reduction.

Are you using the Transplant cooldown idols?

Tests performed without any additional cooldown modifiers (no idols or other equipment).

Just went on to my Acolyte to confirm. Comparing Pale Blood cd increase to Flesh Marquis cd increase. Each should be the same 30%, though I’d note the wording is strangely different.

Base 4s
Pale Blood 1/3: 4.4s
Pale Blood 2/3: 4.8s
Pale Blood 3/3: 5.2s

Flesh Marquis 1/3: 4.4s
Flesh Marquis 2/3: 5s
Flesh Marquis 3/3: 5.7s

Yeah, definitely something here. Also I’m assuming the wording (cooldown vs cooldown duration) should be consistent.

There is a difference between the two looking into it. One of them reduces Cooldown Recovery Speed (Flesh Marquis) while the other increases the Cooldown Duration (Pale Blood). We’ll look into this on our end as it is definitely confusing.

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