acknowledged, however this concept was meant to address several issues with the necromancer, including but not limited to:
capping wraiths without ruining the skill for those that want to prioritize it.
making archmage and dread phalanx usable (see this post more explanation Archamge and Dread Phalanx )
increasing the usability of the Abomination (since there have been a lot of complaints that it’s mega clunky and almost arbitrarily inconveniences you)
This is mostly a non issue, on live, currently (excluding wraiths) you can get 19 permanent minons (12 skeletons, 5 mages, 2 golems) under the bones system, this would cost 92 bones (as you would already have to take the talents to increase the maximum cap which would be converted into reduced bone cost) so if anything, you can get slightly more minions with the bone system (if you ignore wraiths, which most people agree are problematic) than you could before. furthermore, if the system was implemented, it’s entirely like that they could make leveling up, or perhaps high level talents on the necro tree increase the size of the bone bag for more minion goodness, although that would be at the devs discretion (i did say at the top of the original post that i used a cap of 100 for easy math, it’s not like it’s a hard limit or anything)
I mean, only if you want to, I guess. personally i view it as actual player choice, since the system as it is currently, like, sure you could choose not to summon minions up to your available cap, but why would you? minion skills on your bar aren’t something you think about once they’re summoned (for permanent minions at least) since you’ll just sit in town mashing the button until the number stops going up, at least here you get to decide what to prioritize, but to each their own, you can’t please everyone.