i have a LOT of things that i disagree about the game, the direction etc.
regardless, i have a lot of respect to the devs. they are passionate and they did make a successful game.
if i were in their shoes i probably would sell the game to krafton too. its all about making money after all. they have achieved a lot of success and i m happy for them.
but that said, seeing krafton’s direction i doubt that i will be playing LE in the future.
if i m being honest i already got my money’s worth and i really did enjoy my time playing it.
playing it MORE is a different story. spending more is another.
especially with krafton saying its going to be AI first.
as people say. this is not an airport. i dont need to announce my departure. and i really dont. i’ve already long departed. this is just me saying hello and maybe not returning anymore. who knows. maybe the game would actually be better in the future.
Successful in terms of player engagement or successful in terms of a business?
Because they failed with the second one, at least unless they wanted to make a product to sell off to a company which… yeah, not going into that
They actually haven’t.
They wanted to create a game for ARPG enthusiasts which is easy to learn and hard to master (as it states actually on Steam, if that’s still there) and is positioned between D3/4 and PoE. All without being forced to rely on anything else then the shelf-price and cosmetics.
Their cosmetics failed.
Their shelf-price only methodology failed.
They made a loss.
‘It’s all about the money’ mandates they make a profit, not are on collission course with bancrupty
Have a good one! Loads of fun - and less frustrations - with another game!
they failed in many areas. if talking about the larger picture… they failed. but if talking about game dev. they made a game that many players played and enjoyed. AND SOLD the game to krafton.
if i could do something like that i would take the money and run. thats a lot of money.
but if going long term. yeah… i think they came into a brutally dominated market.
poe and diablo were the market leaders. if i m being honest LE on launch was much better than poe on launch but the difference is it was still uncharted territory. it was fresh
whales like me whaled hard. i whaled so hard that i learned not to whale anymore. so when LE came out i became very tight with my wallet.
LE did not have the luxury of more players having hopium and copium on a new project. i already crashed and burned with POE.
i was still hopeful for LE but unlike POE where i was naive, i now come in with more realistic expectations.
but all that said. if we’re talking about a smaller scale. EHG accomplished a lot. its just not enough.
thanks. i m currently having way much fun with tq2. the game does have a lot of overperforming skills, but my trumelee bandit is dancing around boss attacks and slapping them with my stick.
no live service, no mtx (for now), no crafting and no end game. but it respects my time somewhat and i kinda appreciate the game a whole lot more.
But the main issue was (and is) that they wanted to become ‘the leading game in the sector’ and that was a total failure.
All their business strategies seemed to hinge on becoming that, and that’s just a plain moronic choice, whoever took that. That’s not how you do business in any area, ever.
Sure, you can aim for the top spot… but you cannot just ‘skip’ everything before that willy-nilly without properly building the foundation.
And EHG sadly never did that well, they squandered their solid ideas and foundation.
the idea is too ambitious. i would say poe / d4 and LE are my “big 3” so to be one of the leading games in the genre, LE actually fits the bill.
if my tastes didnt change LE is still one of the best modern d-likes out there.
building a foundation is important. but if i m being honest, POE’s foundation was scrapped quickly. the story was just slapped together and all the slow and deliberate gameplay they had was quickly replaced with zoom zoom content.
the game i fell in love with actually dissipated into the void just a few years into development lol. but others loved it.
i think its like HotS. people loved DotA, and supported it from its infancy. then people learned to love LoL, HoN. HotS wanted people to love it. unlike the other mobas which had e-sports behind them evolving naturally. HotS wanted to inject themselves into the esports market. and when they failed to see growth, the investors pulled out and the players were left hanging.
a way of seeing it is POE/Diablo are rockstars that jump into the crowd, despite their haters they have people to carry them up. LE is talented artists that jumped in to crowd surf but people shied away and LEs now looking at the ground thats about to hit them, wondering wheres their crowd.
The main issue is they don’t have anything to write home about. Sure there are all this trees for this and that and for skills… been thee done that in other games that made skills do the same without the artifical load of useless crap behind it. LE has nothing that makes the game stand out and is generic in every aspect when it comes to my taste.
They failed at almost everything from mypoint of view and went downhill from an open coomunicative bunch of players that want to make a good game to just another “failing” company that delivers a “meh” product that keeps sailing becausepeople still belive in it and overpraise and defend it.
It’s not Blizzard level of lost where people would eat poop sandwiches as long as they are made by Blizzard but they are on the way to get there.
I just stumbled into this. So with a new owner, nothing you are saying is actually yours. You are bonding with a very disreputable publisher. So there is no guaranty that any of the seasons will be coming up. So this is no longer your game? What are you doing? Thats nuts.