My Person:
- played POE, D3, GrimDawn, Torchlight
- 240 hours into LE
- 2 Chars Lvl 100 ~300 Corruption, T4 Bosses partially done
Mono Rewards:
Gold-Nodes → More!! Scale the Reward with Item Rarity
Experience-Nodes → Make it a dropable, consumable and maybe tradeable Item. Should give EXP based on Char-Level.
Rare-XXX-Node → Scale it with Item Rarity to give Exalted Items sometimes. If this is already the case: Make it more rewarding.
Mono Progress:
Make the bosses drop a timeline-specific item (eg Corrupted Heart of “XXX” or Empowered Corrupted Heart of “XXX”). This item is consumable, maybe tradeable. Using it, adds a small amount of corruption to a specific timeline.
The amount of Corruption depends on actual corruption of the timeline. The higher the corruption the lower the amount. This should be a “catch-up” mechanic for ALT Chars.
Blessings:
Make them equipable. Let me choose from any blessing i already picked as reward and equip them into timeline-exclusvie Blessing Slots.
Make this Account-wide, but Level dependent: eg normal blessings are equipable with lvl 50; empowered with lvl 75.
Give me a not-completely-RNG way in upgrading unlocked Blessings: When i pick a blessing, i already unlocked, a second time, it adds a random amount to the Bonus.
Affixes:
Add Bonus-EXP, Bonus-Gold, Bonus-Dropchance for “XXX” as Affix Shards.
These Shards should be a rare Reward (maybe from Bosses).
These Affixes shouldn’t spawn otherwise on Items.
Crafting:
Add a Glyph that protects T6/T7 Affixes from removing, maybe also from changing them in other ways (refining).
Eventually, this could be only an increased chance, to remove lower tiers instead of higher tiers.
Removing unwanted T5 would still be difficult and comes with the cost of Forging Potential (no Hope Glyph usable)
All these little things would most likely enhance my personal experience with LE. Of course not inevitably the playing experience of everyone.
English is not my first language… sorry if it’s not written very well. I hope it’s at least understandable