150k+ ward necro build

That’s fine, I was being oblique & assuming people had seen the other thread.

I kinda agree with you, but there still has to be limits. If not 150k, where? 200k? 300k?

I’m not entirely sure I agree with that. No amount of block will protect you from dots, plus lots of block & block effectiveness won’t protect you from big hits. Yes, his block is reducing the majority of hits down to presumably near single figure values that he can then heal/leech/etc through easily. But that’s not going to affect big hits. He had ~600 hp + 3,000 block effectiveness, so a hit for 3,601 (plus however much normal protections he has) would still kill him.

I guess I just don’t see how such high amounts of ward are fine (because it’s difficult to maintain & requires you to do a lot of stuff) given that ward will be protecting him from all hits, large & small and dots, whereas 90% block isn’t ok because it can lead to a passive playstyle (despite it not protecting you from the biggest hits or dots).

Also, it takes him from ~11 mins through to ~12:44 to get up to ~140k ward. Granted, that’s without being disturbed by mobs trying to do nasty things to him, so it does have a ramping up time & you’d need to do that every 5 waves if you choose to have a look at the gear on the ground. But as he said, if you have an uber-rare item (Orian’s Eye) it’s easier due to more mana to more quickly summon the minions, plus he didn’t have as much minion dodge as would probably be useful for the gear.

Edit: I’m also assuming the wraiths (ray-ths! Not r-aa-ths) don’t body block for him 'cause with that many he’d be protected from most of the bigger hits, though he’d loose more minions & therefore have less ward.

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