[1.2] Heavy'z Casual Loot Filters for all Classes v5

Ok , thank you amazing person !!
you helped me alot !!!

I will use your method , it just seems more easy and changeable than what I did there .

I’m happy to learn about how the things work !

Awesome filter and hope for future updates that make it even more awesome !!!

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Thank you for the kind words.

Yes that’s one of the reasons, i like my approach too.
It’s very flexible and can be changed easily.

While i am glad i could help you and give you inspiration, i would highly advice you to never stop experimenting and trying new things.

Even with the loot filter you can test out new thing and adapt it on the fly.

I also tried different methods and just adapted them on the fly while playing.
Just to see what’s possible.

I will try my best, hopefully i will be able to edit the thread name and OP again soon.
The new forum restrictions are pretty bad for maintaining a thread =C

Thank

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Heya Heavy, new to the game and trying out these filters. I’m just wondering why the shattering and alt recolors are off by default, as they seem like they would be useful?

Are those items shown even with those options off, and turning them on only recolors? Guess I’m just trying to figure out if I should have them on or not.

Thanks for taking the time to. make these! Finding them super helpful so far.

The thing with that shatter rule is, it recolours literally every affix on T4 or above, which makes the filter waaaay less strict, so you will see alot of recoloured items at some point, so i wanted this to be a conscious decision that people do.

And for the other 2 rules, they are just for other classes, so they only apply for people playing normal and having interest in collect gear for other chars already.

My filter hides really really few stuff (only very very low bases, that are not endgame viable)
So even with those options not ticked (turned off), you would still see all the items (expect other classes gear, that one is hidden if the recolour rules for the other classes are not turned on

Thank you, glad i could help.

If you have any other questions, just feel free to ask.

Thanks for the reply. You mean playing normal instead of solo mode? I’m guessing playing solo probably makes stash and inventory management easier? I’m wondering if I would be better off playing solo, especially for a first character.

I am not sure if you realy know the specifics.

Solo in LE is literally Solo, no shared stash at all.
Every Solo Char has literally no shared stash, money nor crafting shards.

The thing with my “other classes rules” are 100% not worth taking if you are playing solo.
And even if you play normal you only need to turn them on, if you really already want to collect loot for other classes (which is really optional)

I see, thanks for the clarification.

So guys, i finally could update the Thread Title, this will help especially all the new guys coming in recently, to recognize this my filters as updated!

Thanks at the devs for allowing us to edit the threads again!

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Is there a minimum level before this filter kicks in (currently 12)? Copy/pasted from pastebin and import looked great. Settings have everything checked, but nothing is being hidden. My Acolyte class items are being recolored, but no change otherwise. Still seeing all the whites and blues, etc.

It’s probably the “Show ilvl 20 below char weapons until lvl 60”. If you don’t want to see normal items at all, just drag the “hide all normal weapons” above that. You can also create a hide all magic items and move it up as well if you want those hidden.

No, that is not what this rule is for.

The order of my rules is exactly how it should be.

White Items are hidden once you reach lvl 15.
That’s usually the latest point, where you have all item slots filled with at least a white item.

If you wanna hide white items earlier, you can just remove the level dependancy of the “Hide All Normal Items” Rule

https://imgur.com/79BwvtN

But usually seeing some white items so early in the game doesn’t “overload” the amount of items on the ground, sicne generally there are very few items dropping.

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Ah okay. Makes sense - thanks for clarifying

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Thanks for making these! Found it helpful for two characters before I started getting to know the game enough to want very specific things.

However, I noticed that the Rogue filter has bows, quivers, and daggers disabled, while all other weapon types enabled. I used the pastebin version, not the file download.
In the Mage filter (also from pastebin), unique/set/exalted items were in the wrong place in the list, and weren’t necessarily showing up (or maybe they weren’t showing up at all, I can’t remember since I fixed it a few days ago).

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Thank you for the feedback, but i just double checked, all filters just in case, everything both files and pastebin are how they are supposed to be.

The unique/set/exalted rule that was not in correct order was probably an accidiental click & drag from you. (Or mabye some other kind of bug)
Sometimes when you scroll through the filter you can easily click and drag stuff without noticing.

The bow, dagger, quiver rule is just optional for people that may want to collect the “new” items, those item types were implemented with Patch 0.8 and were brand new.
This is supposed to be a optional rule, since you do not need to use those base types as a rogue anyway.

Are the v2 rogue filters bugged? Regardless of whether I import from Pastebin or from .XML, all Rogue specific weapons are hidden.
In particular, the two rules for showing weapons have all weapons checked except for rogue weapons.

So basically, in one of my first iteration i had literally all rogue-specific weapons recoloured, but thats waaaaaaaaay too much.

It’s really hard to recolours stuff, without showing too much, so i decided to only show 3 bases for daggers and 3 bases for bows with the “Recolor Bow Endgame Bases” and “Recolor Dagger Endgame Bases”.

Quivers are all endgame viable, but showing all of them is way too much and there are very build specific, so i excluded them and you can tick “Recolor (New Items!) All Bows, Quivers & Daggers”, to see the highest bases for your level.

But you Sir indeed made me double check everything and i had one flaw in my filter hiding more quivers than intended.

TLDR: You will only see the highest usable Quiver. And the 3 highest Daggers and Bows.

I fixed a few rules now, to show slightly more quivers, namely the 20lvl and 30 lvl below character level, did not included quivers for some reason (i forgot to add quivers to those rules).

Thank you Sir. I will update the OP with the new Version

Changelog
v2a (02.04.21) (Rogue only)

  • Added Quivers to “Show highest Usable Weapon Bases”, Show ilvl 30 below char weapon", “Show ivl 20 below char weapons” only in the rogue version of the Filter

Thanks to @Hidden

Hey Heavy,

So I’ve gotten to the point where I wanted to start tweaking your filter for my specific build. It was a little more complicated than I thought it would be. I had to create five new filters and disable some of yours. Took a couple of hours of picking stuff up and dropping it, but I think I got what I want.

I’m worried though that my logic might be off, or that the filter might be too strict somewhere and I could miss an important drop or crafting base. I’m basically hiding certain weapon types towards the top of the filter and hiding all magic, rare, and idols at the bottom. Then recoloring around 40 affixes (that’s probably a lot, but wanted to be safe for now and figure I can get stricter later), and putting that on top of those three hide rules.

It’s a filter for a cold based totem/ice thorns shaman. Could you take a look at it and let me know if it’s a bad way of going about this?

Heavy’z CLF Primalist 081 v2.xml (47.5 KB)

Hey Daemys,

so i just looked into your filter.

Looks fine.
I just assume that the affixes you choose are all affix that have some value to you, since i don’t know your build specifics i will just assume you put some thougt into this.

If you are really uncertain just choose a few more affixes, even if they are not “the most optimal” ones, and when you played a little bit and you see that maybe certain items that are getting recoloured are not really interesting for you, you can start making the filter more strict.

There is one thing i would suggest you to do:

  1. Split the Idol and Gear affixes, like i did in my filter.
    This is for the reason of making the filter more strict with a affix tier condition.

Not sure if you tried reading my Guide to creating a Loot Filter Guide, but there i explain the same.

I would always split rules for gear and idols, just to make adjustments easier and more precise.

At some point you might only want to show gear that has desired affixes at least T2, 3 , 4 or 5.

But Idols do not have different tiers, they all have Tier 1 Affixes, with big roll ranges.

  1. Also you still have the "Show ilvl 30 below char weapons (From Lvl 60+) active.
    It’s below your hide rule for specific weapon types you don’t want to see, but it would still apply to show shields, catalysts, wands and scepters that are within 30 lvls of your character, which means those will not be touched by your recoliur rule.
    Since an item only get’s touched by one single rule and then will not be checked agaisnt any other rule below that.

If you want this rule as a “safety rule”, put it below the affix recolours.

  1. One more thing that i was confused, you did not hide shields in your hide rule, but also did not recolours any shield related affixes. You did not recolours any generic defensive affixes or shield specific affixes.
    I would recommend creating a 3rd recolour rule with some of your favorite defenses, including some shield specific ones, like block related stuff.

So i did all the modifications i suggested (except the 3rd rule for defensive affixes) to the filter, please look through this, just to make sure it still recolours all your desired affixes.
Heavy’z CLF Primalist 081 v2 daemys.xml (48.0 KB)

To recapitalize what your filter is doing:
It hides all weapons and off-hands, except Shields, Catalyst, Wands and Scepters
It still hides all base types of armours that are hidden through my base filter
It recolours specific affixes you choose on any item that was not hidden previously
It hides all idols, magic and rare items, that get not touched by any of your recolours rules.

So far this is a solid filter.

You could also think about making more strict hiding rules for all the base types you do want to see, like Wands, Scepters etc.

If you create a hide rule just for Scpters, you can choose subtypes and hide all subtypes of scepter that have no value for you.

That way all scepter that get through the initial hiding and get recoloured by your affix rule, is at least high lvl/a base you desire.

If you have any more questions, just go for it.