No worries, if you still have questions, just feel free to ask.
I don’t wanted to sound like i don’t want to answer your questions, it’s just that i have all the information in the OP.
But don’t feel discouraged to ask more questions!
No worries, if you still have questions, just feel free to ask.
I don’t wanted to sound like i don’t want to answer your questions, it’s just that i have all the information in the OP.
But don’t feel discouraged to ask more questions!
Naw its cool man no worries. I will defiantly keep it in mind I am sure things will change also with the new tier of items in the future. Item Procs would be cool but it can become a balancing nightmare as well little by little they have been doing pretty good job so far.
Thank you for putting these together. Couple of random questions:
Hey there,
There is currently no functionality for both of those.
But they are both pretty frequently requested and i assume it’s just a matter of time until it get’s implemented.
I am not sure what you mean. In Last Epoch you cannot judge items by they level, there are quite a few item slots, where even “low/medium” level base types are completely endgame viable.
Just to give you an idea, here are all base ring types:
https://imgur.com/gOYRJfy
Even rings that are level 14 (Crit), Level 25 (Ele Resistance) and 35 (Minion Stats) are super desiable.
So generally i would not try to filter by level in LE.
There is also no “Item Level” in LE, the level of items is just the equippable level and the base item type level says, when it can start to drop. (When the area level is at least equal to that)
Thank you Heavy.
I was making the assumption that item level affected the Implicit rolls (like POE does), hence why I was trying to filter out low level rings/amulets. Knowing that isn’t the case now, I need to make some further adjustments.
I have another question I was reading trough your post again and I am wondering what this means?
Put both of those rules at the very top of your Loot Filter (if you are not interested in collecting gear for alts, otherwise put it below the recolor rules)
So what I am wondering is how the order of Filters affect how the the Loot filter works? Do they need to be a certain order?
Also a question about Shattering if it hides items not for my class wouldn’t I miss out on items that are good for Shattering for other classes.
Yes, loot filters are executed from the TOP to the BOTTOM, in order, and STOP when a rule is triggered (doesn’t execute rules below the one which triggered).
Yes the order of rules is very important.
The game does also tell you that:
https://imgur.com/ZC2y2Zy
I would also suggest checking out my basic guide about loot filters, in the very first paragraphs i do explain it by an example, that actually has a huge impact by just swapping 2 rules.
It depends, generally class-specific affixes are a lot more rare than regular affixes, so having my class specific recolor rule enabled would already help with collecting those more rare affixes for other classes already.
Other than class-specific affixes on body armour, helmet and relics (and also rogue exclusive bows & quivers) all classes share the same affix pools.
So if you enable my recolour rule for every affixes of Tier >=4 or total affix tier count of >=15 yo uwill passively collect alot of stuff that will be usefull for all kidns of builds and classes.
Thanks for taking the time to post that and explain it for me and the link to that guide .I didn’t know it was there.
As a heads up, once the patch goes live, I will tweak my loot filter for the new changes live on stream and upload it asap here.
In case you want to check it out:
v2.4 (03.09.21)
Adjusted Weapon Show Rules to better match new weapon base types (There are more endgame viable base types in every weapon category that already has been overhauled
Added a "Choose affixes your build needs rule at the very bottom, that needs to be manually activated and adjusted
Yo thanks a lot for the quick update of the loot filters! Great Job man!
Bumping the thread for the best starting base for loot filters. Couldn’t find it, messaged Heavy and he pointed me here.
EHG really needs a separate section for Community resources.
v2.4a (09.09.21) (Sentinel Only)
good job
thanks for the filter
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Hell everybody,
I did not use this thread a long time, but I wanted to give you some heads-up.
I am planning to do the update of my filter live on stream, when the Patch 0.8.4 drops on Friday, before starting my “regular” streaming content.
This way, I can get an updated version asap to you guys, while also not skipping or delaying my stream.
In case you are interested in watching that process, feel free to tune in and watch or ask questions, if you would like.
Depending on when the patch actually drops or if we will get an exact time, I will give you guys an update here.
My loot filter is slightly adjusted for the new patch.
Please be aware that the new skill affixes are still missing in the loot filter.
v2.5 (10.12.21)
NOTE New Class Specific Affixes for Primalist and Rogue (Upheaval + Umbral Blades) are still missing in the loot filter. I will add them asap, once they get implemented.
Thanks for sharing this!